Best force feedback racing games




















For that, you'll want to start with the base. This is essentially an axis that translates your movements on the wheel into a digital signal for your game, all the while being the driving factor of the feedback you'll feel from the game.

It's important to make the right choice for your base, and that means deciding between a direct drive or belt-driven design.

You'll rarely find support for both consoles in one, but almost always PC either way. Then you'll need a steering wheel to mount onto your base, usually through some sort of wheel to base hub or adapter. This can be a more bespoke wheel for a specific motorsport, such as F1, or something more general for GT racing or a bit of everything.

You may need to look for separate button and shifter add-ons alongside your wheel or they may be included in one package.

Moving on to the pedals and we generally recommend picking up a set with accelerator, brake, and clutch pedals all-in-one. You might not be much of a manual driver now, or even need the clutch at your feet for an F1 setup, but it's useful to have for the full range of racing games.

We've even set the clutch pedal to apply the handbrake in lieu of a formal handbrake accessory. You will also want to consider how you mount this sim racing setup to your desk or sim racing frame if you're really serious.

Most of the time that's a fairly easy process of simply buying the clamp that goes with your base from the same manufacturer, but perhaps you'll want to consider a more exciting setup before hitting the checkout. Jacob earned his first byline writing for his own tech blog from his hometown in Wales in From there, he graduated to professionally breaking things at PCGamesN, where he would later win command of the kit cupboard as hardware editor. Nowadays, as senior hardware editor at PC Gamer, he spends his days reporting on the latest developments in the technology and gaming industry.

When he's not writing about GPUs and CPUs, you'll find him trying to get as far away from the modern world as possible by wild camping. Included in this guide: 1. Image 1 of 3. Image 2 of 3. Image 3 of 3. Thrustmaster T RS. Specifications Connection type: USB. Weight: 3 kg. Force Feedback: Yes. Rumble: Yes. Maximum rotation angle: degrees. Pedals included: Yes. Clutch pedal: No.

Expandable: Yes. Reasons to avoid - Handbrake with thumb button. Image 1 of 4. Image 2 of 4. Image 3 of 4. Image 4 of 4. Fanatec CSL Elite. Weight: 6. The wheel comes with the controls you need for PlayStation games, including compatibility for PS5, plus it has a 1,degree turning range with Hall Effect sensors for accuracy and two paddle shifters to help you always get to the right gear. Plus, the kit includes a pair of pedals. The Hori Racing Wheel Overdrive provides an inch steering wheel and clamps to attach it to your desk.

If you like the look and sound of the Thrustmaster T RS racing wheel but want to get a model that works with the new Xbox Series X and Series S , then this is the one to check out. There are amble buttons on the wheel, paddle shifter, a control pad, and can the wheel automatically be recognized by the Xbox. This kit includes a two-pedal set and a can attach to just about any mount other wheels can, whether that's a desk or table.

The Thrustmaster T is a new racing wheel ready for the PS5. The kit includes the racing wheel itself as well as a three-pedal set that provides high sensitivity and even allows for four different pressure modes from the brake pedal. The wheel will let you get a feel for the road through its belt- and gear-driven force feedback system, which can offer three different modes for your preferred level of feedback.

PC gamers are usually accustomed to the finest things in gaming, and there is going to be no better wheel motor for this platform than the Fanatec CSL DD. This motor will offer the most realistic feel in PC gaming thanks to its exceptional sidewall flex and self-aligning torque.

The CSL DD comes with a wildly powerful boost kit when purchasing the 8Nm model so that W of power will allow for the full performance of the direct drive motor. This motor comes with a Standard Tuning Menu so you can get started quickly, but there is also an Advanced Tuning Menu to adjust your driving preferences. Plus, it should be compatible with all of your PC racing games, new and old.

Keep in mind that this is only a motor, but it should work with most Fanatec wheels, pedals, and clamps. Logitech offers an affordable way to get into sim racing with the Logitech G racing wheel.

This wheel is effectively a light revision of the G, which isn't a bad thing. That was a solid and affordable racing wheel, and that holds true with the G You're still getting a wheel with geared force feedback. Grand Prix 3 was a new level of fidelity. It modelled things like tyre wear, wet weather grip, and tiny setup tweaks - things that games had only been able to approximate in the broadest manner previously.

Simply put, it felt like sitting inside a Formula One car. And to look back on today as a playable museum piece, it has the added incentive of capturing the sport at an especially exciting time, when legends like Schumacher and Hakkinen were battling for top spot and previous champions Damon Hill and Jacques Villeneuve struggled at the back of the pack.

This is the descendant of SimBin's once-mighty racing empire. Think of it as GTR Online: it's the ruthlessly-authentic car sim you remember, but retooled for online free-to-play. The GT racing is beautifully modelled and captured through a good force feedback wheel, the online competition fierce and well-structured, and the catalog of cars and tracks deep enough to really specialise in a certain series thanks to that free-to-play model.

Which is also its weakness. Once you get the cars on the track, it's all terrific and familiar. But off-track, RaceRoom is all about selling you bits and pieces of the game.

Pick a series you want to race, and immerse yourself in it. There's more than enough to learn about vintage touring cars to occupy you for months, if not years, before you need to go dribbling over the in-game store menu again. Autosport is Codemasters' easiest, most entry-level track racing game. The car handling is very forgiving, but with just enough fight in it to teach you the basics of corner-braking and throttle-control. Outside the car it does as deep as you're up for, though.

It's got full-race weekends, typically strong opponent AI for Codemasters, and tons of variety in its racing formats. With the ability to "shift" between NPC cars at-will, Driver:SF is one of the only post-Paradise open-world racers to think of something fresh and new to do with the freedom of the open world.

In truth the brilliance of its central idea does outweigh the feel of its handling, which aims for Need For Speed but doesn't quite excite in the same way. It's still rough and ready enough to power a brilliantly odd story and bring San Francisco to life, though.

Welcome to the Michael Bay Motorsports Hour, where fake sports cars will rocket through desolate, orange-filtered urban wastelands at blinding speed while drivers accumulate enough energy to trigger bomb-drops from overhead helicopters, vicious sweeps from out-of-control cranes, and even the odd explosion of an entire city block.

Racing games aren't often treated to remasters. The big franchises iterate so often that there rarely seems much point, but in the case of Burnout Paradise everybody was happy to see an exception to the rule.

In 10 years, there's been nothing quite like it. And yet the original model still surpasses its imitators. It's so much purer and more exciting than the games it inspired. It doesn't have any licensed cars, so instead it features car-archetypes that crumple into gut-wrenchingly violent wrecks. Compare those to the fender-benders that wipe you out in Need for Speed: Most Wanted, Criterion's attempt at topping themselves and where you get the sense that just depicting a shattered headlight would have entailed hundreds of meetings with Lamborghini's lawyers.

Paradise isn't an online "social" experience. It's not all about collectibles and unlocks. You get new cars, but they're not the point of the game. It's about driving around a city populated entirely by cars, listening to a drivetime DJ spin classic and pop rock tracks while you drive hell-for-leather through twisting city streets, mountain passes, and idyllic farmland.

It's violent, blindingly fast, and endlessly entertaining.



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