And if the vision painted by Perimeter is anything to go by, this practice is sot to continue far into the future. Let me explain. Perimeter is an ambitious new real-time strategy game that takes its name from the impermeable energy shield that every base in the game is able to project.
Looking something like a quivering mass of proton-charged jelly, this shield is your primary asset in Perimeter's interesting strategic fomiula. It may seem unusual for a strategy game to focus on a kind of passive defence, but it's far from being the only unusual aspect of Perimeter - not by a long way.
In fact, we'd go as far as to say that in terms of both gameplay and setting, this is one of the most adventurous and innovative RTS games we've seen for many a moon. The only question is, does that make it any good to play? The plot that underpins Perimeter is slightly hard to decipher.
What we can tell you is that it all takes place in the far, far future. Humankind has spread from the Earth, but managed to overpopulate every planet they've come across. Consequently, and with the help of the Spirits whoever they are , humanity has built the Frames: enormous colonisation vessels that house thousands, if not millions of people.
Using those Frames, man has crossed into a newly discovered galaxy known as the Psychosphere, where competing human factions vie with each other and the malevolent local wildlife for somewhere to call home. Fine, whatever - we'll fight anyone, just point us to the guns. Hold your robo-horscs though, as before anything can be done in Perimeter, you need to level out some land. Buildings can only be constructed on land that's been flattened to zero lever, meaning hills have to be lowered and valleys raised until you have a nice, contour-free plateau to work with.
To achieve this. Perimeter places under your command up to five Multi-Modular Platforms. These MMPs are your worker units, and each one can be told to act as either a Brigadier for terraforming or a Buildmaster for building and repairing structures.
Select some land for terraforming, and your Brigadiers will automatically dispatch a bunch of tiny scurrying black nanobots to the area. Choose a structure from the build menu and slap it on the map, and your Buildmasters automatically spit out little floating dollops of energy that sail over to your new construction, each one bringing it closer to completion. The way this building terraforming system works means that you never have to control more than five worker units.
And what's more, you rarely have to give them direct orders other than switching them between their Buildmaster and Brigadier functions. Like many aspects of the game, this system is initially confusing, but it's focused on eliminating micro-management, leaving you free to concentrate on the bigger picture. Admittedly, there are one or two issues with the build queues. While you can have as many different types of buildings as you want assigned for simultaneous construction, you can only have one of each type queued, which is no help when you want dozens of a certain structure.
Building laser turrets one at a time can become annoying, though it's hardly a deal breaker. Perimeter's sole resource is energy. Thankfully, you don't have to construct legions of workers to go out and get it -the generator buildings that also create your defence shield do it for you. This single resource is the key to the game. You want to build or repair a structure or unit? You need energy. You want to power up your perimeter shield? A single meter in the centre of the HUD shows how much power you have in reserve, and the rate at which it's growing or shrinking.
Each generator draws power from the land around it -provided it's been terraformed to zero level. This makes levelled ground precious in itself. Indeed, many the game's more advanced weapon systems specialise in breaking up the land, wrecking the enemy's ability to generate power and construct buildings. The approach Perimeter takes to reducing micro-management in terraforming and construction is matched in the way you control your combat units. When we tell you that the largest your army will ever grow to is five units or squads , many may pale at the prospect of limited tactical options.
Community Hub. K-D Lab. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 1 more. Publisher: 1C Entertainment. Franchise: 1C. Share Embed. Read Critic Reviews. Add to Cart. Package info. View Community Hub. Very cool site for help with perimeter and area. Find perimeter and area and play a game of basketball. Perimeter is a ground breaking real-time strategy game which brings, a range of fresh ideas to the RTS genre.
Use strategic Terraforming to acquire resources, project a impenetrable perimeter force shield to protect from attack and marshal your forces though manipulation of nano-technology.
Real-time strategy game. The future of humanity which was forced to leave dying Earth to the deadly worlds of Psychosphere is again in your hands in Perimeter 2: New Earth. This sequel provides the players with even more challenges and exciting gameplay.
According to the storyline, humanity has finally found a New Earth and settled it, but the problem is that someone has split it into two warring factions, the Exodus and the Harkback. The Harkback has decided to return back to the Old Earth, not believing to its death. Both rival sides entered the same planet face to face. Do they control their own fates or they are just tools in someone hands?
What are the true origins and intention of the Empire? You have too many questions to find the answers for.
The Exodus can only build on land, while the Harkback can only build on water. The players will be involved into the great action, in which varied kinds of attacks can be used, including huge explosions, meteor shower, etc.
The game adds powerful abilities which can be customized throughout the gameplay. Style and atmosphere inside the game:. Offline gameplay: 1 player. Publisher: Strategy First.
Extras and features:. In the 90s this would have been a somewhat enjoyable game, but not only are the graphics terribly outdated but so are the clunky interfaces.
During the tutorial it would often skip ahead of itself mid-sentence before finishing its previous explanation. There are very few descriptions for what units and builds do, and most missions are a matter of figuring out what the level even wants from you before you can get working on it.
Everything is slow and clunky and quite frankly it's absolutely baffling how this game has gotten such a good score to date. That being said, it's a little novel and for people who fans of building up big bases this game is appealing. However that's just about all this game has going for it. Essential Links. By Metascore By user score. All Current Games ». Psychonauts 2. The Forgotten City. Clone Drone in the Danger Zone. Exo One. Age of Empires IV.
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